Creating an Interactive Breakout Ball Game

Rachna, Rathore and Saurabh Pratap Singh, Rathore and Manish, Kumar and Dhinesh, T and Divyansh, Mandhotra and Kaliappan, S (2026) Creating an Interactive Breakout Ball Game. IEEE. (Submitted)

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Abstract

—This research work studies the creation of the traditional Breakout Ball computer game with Java development.In the game, a player paddle at the base of the screen is utilized
to deflect a bouncing ball and destroy a wall of blocks at the top of the screen. An object-oriented model is taken, with Java classes representing key entities such as a ball, paddle, blocks, and board.Java Swing is utilized for creating a graphical user interface for the game. Efficient algorithms implement key gaming actions, such as moving a ball, checking collisions, and scoring.Real-time processing and multithreading techniques enable real-time processing and efficient processing of user actions,respectively. Performance analysis factors such as frame rate and CPU consumption in terms of performance and efficiency,
respectively, with comparisons with current Breakout Ball
implementations, evaluate the performance of the evelopment.
Java’s aptitude in creating graphical, interactive programs
with high-performance and real-time processing capabilities is emphasized through Java’s performance in creating Breakout Ball, and Java’s aptitude in real-time processing and efficient processing techniques is displayed through Java’s performance in Breakout Ball development, respectively.

Item Type: Article
Subjects: Civil Engineering > Construction Planning & Management
Divisions: Engineering > Civil Engineering
Depositing User: Unnamed user with email techsupport@mosys.org
Date Deposited: 05 Feb 2026 12:28
Last Modified: 05 Feb 2026 12:28
URI: https://ir.dsce.ac.in/id/eprint/160

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